Lords of the Fallen II
Role: Level Designer
Description: Sequel of Lords of the Fallen(2023), an ARPG Soulslike game, where two worlds have collided, and the players have to jump between them in order to traverse the world and fulfill their mission.
(June 2024 - Today)
Developing a Sequel
What it means to work with the base of the previous game, does it help? It really depends
We were at the late production cycles, this meant that I needed to adapt fast and I was expected that I should deliver tasks asap due to the tight times, I managed to do it doing reverse engineering in the systems that we had at that moment, also the people were really wonderful and tried to explained me different things with the little time wad . Also as fun fact I had just finished launching another game so it was a back to back launch process which wasn't an easy situation to adapt.
Responsibilities
– World Design
– Level Design(scripting, puzzles)
– Quest Design
Can’t get into details just yet NDA.


