Lords of the Fallen II
Role: Level Designer
Description: Sequel of Lords of the Fallen(2023), an ARPG Soulslike game, where two worlds have collided, and the players have to jump between them in order to traverse the world and fulfill their mission.
(June 2024 - Today)
What it means to develop a Sequel
Does having a previous game's base actually help? Does the pressure affects?
Can't give details that much details at the moment, but working in a sequel it can be difficult and easy on the same time, having systems or mechanics that you want to reuse helps, but sometimes you also need to be careful with that especially if you want to improve it. The pressure also plays a role sometimes it can affect different people, thinking if their current work is not going to be at the level of their previous one. As much as I would love to share details is not possible, but to say at least is a new experience that I am enjoying.
Responsibilities
– World Design
– Level Design(scripting, puzzles)
– Quest Design
Can’t get into details just yet NDA.


